The horror simulation game 日本事故物件監視協会3 -Japan Stigmatized Property- has launched, tasking players with watching security cameras trained on four real Japanese “stigmatized properties.” It launched on August 7, 2026, Japan time.

Players work as monitors for the game’s in-universe organization, 日本事故物件監視協会. From midnight to 5 a.m., the job is to keep watching security camera footage of an assigned property and check for anything unusual. Furniture shifting position, a silhouette appearing, bloodstains showing up, the footage glitching out — players look for these anomalies much as they would look for differences in a spot-the-difference game. This entry covers four properties: the ruins of a former Imperial Japanese Army fort, a traditional inn, a property known as the “blue house,” and a property tied to a cult.

In the game’s Steam credits, the developer field lists the fictional in-universe organization’s name, 日本事故物件監視協会, exactly as it appears in the game. The publisher field lists that same organization’s name alongside Loxarc Inc. (株式会社Loxarc). Loxarc is based in Chiyoda, Tokyo, was founded on March 31, 2021, and has 30 employees (as of April 2025, including contractors). This isn’t a solo project — it’s built by a team.

The new feature in this third entry is “online cooperative duty.” Cross-play is available between the PC and smartphone versions. It’s playable on PC (Steam), iOS, and Android. The interface, voice acting, and subtitles are all available in seven languages: English, Thai, Simplified Chinese, Traditional Chinese, Korean, Indonesian, and Japanese. English gets full voice acting, not just subtitles. As of this writing, Steam user reviews are 70% positive based on 20 reviews.

On June 22, 2026, the developer reported on its official X account that a group claiming to represent people connected to a property featured in the fourth stage had sent threatening messages demanding an immediate halt to development and exerted intense pressure. In the same announcement, the developer also revealed that playtest data had contained the real names and specific bank account numbers of actual individuals — details the development team said it had never added. On June 25, the developer decided it could release the game as planned after masking part of the affected content, and the launch went ahead on schedule. Game*Spark has suggested this whole chain of announcements looks like a mockumentary- or ARG-style promotional campaign.