Where the Seeds Fall, a 3D action game about climbing down to the ground through a world where the footholds keep crumbling, launched November 5. It is out on PlayStation 5, Nintendo Switch 2, and Steam as a download-only, single-player game, with a main story of about three hours. It is the first release from CygamesEdge, a new brand from Cygames, the studio behind Umamusume: Pretty Derby.

The goal sits at the bottom of each stage. You read the footholds and work your way down. From high places, you can throw a bud and dive into the flower that blooms from it to land without a scratch. The controls are heavy, and turning in midair is hard, but once you get the hang of them you can move with parkour-like speed. Clearing Story mode unlocks a high-difficulty map and a time attack. A demo has been on Steam since October and lets you try the main actions, minus the story.
The team had a concern about making a game centered on descending. In a climbing game, a fall wipes out the progress you made, and that is where the fear comes from. In a game about descending, that fear can fade as you get closer to the goal. So the team focused on evoking a primal sense of fear, CygamesEdge’s brand producer said in an interview.

Among players who tried the demo, opinions were split on the quirky controls, the brand producer acknowledged. Still, the producer said the inertia and slight wobble are intentional design and the controls will not change. There are no plans to rework the balance significantly in the full game, either. The team worked to cut down on unfair deaths and game overs from inputs you didn’t intend as much as possible, the producer said, and has fixes ready for the bugs reported in the demo. The producer also said the full game gradually teaches players its mechanics and how to navigate the maps.
Length was a deliberate choice too. Options such as four hours were on the table, but the brand producer felt that about three hours—short enough to finish in one sitting, like a movie—was just right. The team aimed to make a game that feels satisfying despite its short length.
In the brand producer’s view, the game is not especially hard if you are reasonably used to 3D action. The story is told through environmental details and leaves things open rather than spelling everything out.
The more you tame the inertia, the faster you move, and that looks set to carry over into the time attack after the credits, where you can chase tighter records.
| Platforms | Release date | Demo |
|---|---|---|
| Steam (PC) | November 5, 2026 | Yes |
| Nintendo Switch 2 | November 5, 2026 | — |
| PS5 | November 5, 2026 | — |
Language: English
Players: Single-player
As of November 5, 2026
JAPAN GAMING & ENTERTAINMENT 